Professional Accomplishments
More about my professional story and Accomplishent.
I'm Tristan a Java and mobile app developer.
I'm Tristan a Java and Mobile app developer, I explore interactive sketches, procedural/auto-generating design and physics in virtual worlds. I mainly use Processing / Java, and Unity3D (C#) for my personal projects. I also like DIY projects like building my own keyboard or assembling a 3D Printer. I love skiing, video games and Warhammer 40,000 tournament.
If you want to know more about my professional skill, please consult my LinkedIn profile : LinkedIn
More about my professional story and Accomplishent.
Journey of my 3D printing sentinel of No Man's Sky
This game was develop as part of GameDevParty # 8 . 72h to develop a video game. Three days during which a team of random person must design , develop the game.
The project was realized with Unity can be imported directly. Github repo : Unity
Procedural generation is generating content algorithmically rather than manually. This sketch, write in Java/Processing, uses this principle to generates a new tree each instanciation.
This simulator uses the Barnes-Hut algorithm to simulate gravity on n bodies. It is notable for having order O(n log n) compared to a direct-sum algorithm which would be O(n2).
Motivated by the"Built my first mechanical keyboard" by Jack Humbert, I decided to build my own Keyboard.
Image analysis and Home-made arduino Plotter.
Space Invader clone write in Java/processing,
with no sprites. End of 2014 I recode the sketch, with OOP approach, it will be easyer to use.
Adventure Time 2D platformer with Unity, I'm trying to code basic platformer behavior. (Work In Progress)
Github repository : Unity